Tuesday, February 8, 2011

Modeling the characters

All of my human characters, started out as a Proto-head that I made several weeks ago.


My proto-head didn't have many defining features, because he became a nose-less zombie. Also, it allowed e to fix things that I didn't like with the later head. In one night, I changed it to this:

Which would be my new jumping off point. I did this (rather than making 2 completely different heads), because the child and grandma are related. So, they should have some similar features. The other features would be pulled from my various references materials and character sheets. The next night I would change the head to be rough of the child character:

the following day, I roughed him out some more and finalized him:






With him mostly complete(modeling wise), I began on the grandma. which, only required a day and a half of work:

(From the thumbnails to this point, it's only been about a week) I wasn't to worried about creating her body, as she sits with her back towards the audience the whole time. So, I began to smooth and UV map the kid:


I would finish the grandmother over the next 2 days:

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