Tuesday, February 8, 2011

Rigging, Blendshapes, and Weight Painting

Over the next 2 weeks I would create a rig for the boy, with control objects. Create the radio. Blendshape the two and my old zombie character.: Then, Finally Weight paint all the human characters


By Extracting the original head, then duplicating it. I was able to make each head hold a different facial pose, I.E. left eyebrow up,  Right Eye lid shut etc. Making sure the "In between" box is NOT selected in the Blendshape tool menu. You can select all of the heads, then the original and create blenshape. If the "In between" box is checked, selecting all of the heads will create a slider; that plays them out in sequence. It also stops them from being used simultaneously (if you tried adding them one at a time).

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